Mcedit 1 12

MCEdit 1.x (legacy codebase) Play Minecraft; Tweets by @codewarrior0. MCEdit: World Editor for Minecraft MCEdit is a saved game editor for Minecraft. Since Minecraft saved games contain every single element of the world the player is playing in, it has much more in common with 3D world, map, and terrain editors than traditional saved game. 🛑 Make sure that you are using the Java version of Minecraft. Install Minecraft Forge or Fabric. Download WorldEdit from this page. Put the WorldEdit mod file into your mods folder.

Notice: This page will undergo many changes please be aware of those changes whenever possible. Report any issues to the GitHub Issues page.

The tutorial page is currently under construction, please wait until its done or you can:

  • Make a pull request and can speed up the process.
  • Create/Find a good Mcedit tutorial video on youtube.
    • The age is fine as long as shows the basics. Ex: www.youtube.com/watch?v=B6di0TCI8LU can be used as well.
    • Explanation on different uses of filters,schematics,macros,etc.
    • How to import/export worlds on the PC version and the Pocket Edition(once an update comes).

Default Controls

Camera

Basic UI

General Tools

Select

Brush

Clone

Fill and Replace

Chunk Control

Function

Here's a quick overview of a few of the different tools we have:

  • Selection: Make a selection by marking its corners. Press again to switch corners.
  • Brush: 'Paints' the landscape using a selection of brushes. Use Alt to pick block.
  • Clone: Copies the selected blocks. Click to set the copy down, then press 'Clone' to clone. E R F G to transform blocks.
  • Fill: Fills the selection with a chosen block type, optionally replacing another type. R to start replacing, E to swap materials.
  • Filter: External scripts for advanced functionality.
  • Import: Import a Schematic file or an entire level into the current world.
  • Player: Modifies, deletes, and adds players in the world.
  • Spawn: Click to move the player's spawn. Press twice to teleport.
  • Chunk: Create, delete, and light chunks. Prune away all of the chunks outside the selection.
  • NBT Edit: Edit the raw NBT data for the loaded world. Use with caution.

There are a few Nudge buttons scattered around. To use them, click and hold down on one. While holding the mouse button, use the movement keys (defaults: WASDShiftSpace) to move the related item around. Hold Right Click to nudge further.

If you have a powerful computer, press Control-F to see farther.

Selection Tool

Mark a selection using blue and yellow cubes

The selection tool can also be used to export schematics and do other basic tasks. Some tools cannot be used without a selection.

Brush Tool

The brush tool allows you to 'Paint' the world using preset shapes, you can use RFEG to Increase size, Decrease size, rotate and roll this tool. The varied version will randomly distribute the blocks you select based on selected weightings.

Line Brush

Hold Z after placing a brush and click a second point to create a solid line of that brush. Line spacing adjusts how close together brushes are.

The line tool works from the last brushed point, so you can continue from the end of your last line.

Erode

You can also erode the terrain, making it more natural. To use this tool set the size and strength you want and click and drag over the area you wish to erode.

It is recommended to make multiple lower intensity passes for best results. If the brush is still too strong at strength 1, turn up Minimum Spacing.

Flood Fill

This brush will systematically replace all blocks of the same type touching the block you click on. This will go on until you either cancel the operation or it finishes.

Paste

The paste brush simply brushes an imported schematic.

Replace and Varied Replace

The replace and varied replace tools replace the block selected in the first slot with the block(s) selected in the lower slot(s).

Topsoil

Topsoil works by replacing the top layer of wherever you brush with the selected block. Depth is selectable.

Clone Tool:

Quickly copy blocks within the same level. The selected blocks are cloned into the green box and will follow your cursor around until you click. Click the green selection again to pick it back up.

Use the keys E R F G to rotate, roll, flip, and mirror a cloned structure.

Once you are happy with the clone's location, click Clone or press Enter to apply, a selection will appear over the cloned area when complete.

Fill Tool:

Pretty self-explanatory, fills the selected area with the chosen block. Can also replace certain blocks.

Filter Tool:

The filter tool allows the use of external plugins called filters for advanced functions not covered by other tools. The filters folder can be found by clicking the Config Files button on the main menu. To use the filter tool; first select the area you wish to modify then select the filter you wish to use. After you've finished configuring the filter click Filter to apply.
The forester filter in action. *Note, forester requires selection to include ground.

Import tool:

The import tool lets you import blocks from different sources: It can place blocks previously saved using the select tool to a schematic. It can also import an entire level into another level. It will ask you to choose a level or schematic. After you've chosen, the level or schematic will appear in the green box. Although it may take a few seconds to display the contents of the import, it is fully loaded and can be placed without waiting for everything to render.

As before, you can click to pick the blocks up, and use E R F to rotate, roll, and flip them.

Press ENTER or click Import to construct. Constructions of up to 64 million blocks should take less than a minute. The copy is done once you regain control. You should press Control-S to save your level now. The lighting recalculation for this city took about 3 minutes on a Core i5.

Player Tool:

Tool used to add/delete/move players in your world. Mostly self-explanatory. Align to Camera moves the selected player to your current location.
EditNBT allows you to modify a player's NBT data, use at own risk. See NBT section for more details.

Spawn Tool:

Used to move or view the world's spawn. Click to apply a new spawn point.

Mcedit 1.12 Download

Chunk tool:


When you pick the Chunk tool, the visible selection is automatically expanded to cover all of the chunks it touches. Press Create to create all missing chunks in the selection, ignoring any chunks already present. Press Destroy to remove any chunks within the selection. Use Prune to keep all of the chunks in the selection, and delete the ones outside. Use Repop to mark chunks for repopulation of ores and structures next time minecraft loads the chunk. All of these will ask you for confirmation because there's no way to undo them. Use TAB to get a better view for chunk pruning.

Finally, you can press Relight to fix any bad lighting within the selected chunks. If other programs leave your level full of black spots, you can fix it with this.

NBT Editor:

Used to modify the raw NBT data of the world. Use at own risk. To modify a more specific area or object use the NBT editor filter.

If you've been looking for MCEdit for any modern version of Minecraft, you may have noticed that it doesn't exist. If you have some MCEdit schematic files that you're trying to use, you may be wondering what to do. Luckily, there's still a way to load and paste MCEdit schematics into your world on these versions. WorldEdit supports loading old MCEdit schematics through a compatibility layer and allows pasting.

When Minecraft 1.13 released, it contained many changes that completely rewrote how blocks and items worked. This change was also an opportunity to also rewrite the IDs and names of all existing blocks, items, entities, block entities, and biomes. These changes meant that all existing software that interfaced with the game required rewriting to work with the new system. MCEdit ended development around this time, causing it never to receive 1.13 support.

While WorldEdit has also added support for the new Sponge schematic format, which provides 1.13 support as well as better mod compatibility, it can still load old MCEdit schematics in later versions. To do this, WorldEdit employs a sophisticated conversion system to convert the old blocks, entities, and block entities to something that can exist in a new world.

How to load an MCEdit schematic file with WorldEdit?

  1. Determine if you want to use this schematic on multiplayer or singleplayer

    • If singleplayer, install Minecraft Forge or Fabric on the client
    • If multiplayer, install Spigot or Paper on the server
  2. Install WorldEdit for the platform you have installed. These instructions are available at the WorldEdit website
  3. Locate your WorldEdit schematic directory, and create if missing

    • For Forge/Fabric, it will be in .minecraft/config/WorldEdit/schematics/
    • For Spigot/Paper, it will be in plugins/WorldEdit/schematics/
  4. Place the schematic files you want to use into the located folder
  5. Load up the game, and enter the world you want to load the schematics into
  6. Load it in-game using the //schem load filename command.
  7. Stand where you want the schematic to appear, and run //paste.
  8. If you've put it in the wrong place, you can use //undo and try again.
    For more information on using schematics with WorldEdit, follow this guide.

How to save an MCEdit schematic file with WorldEdit?

Mcedit 1.12.2

Due to the changes in Minecraft 1.13, it's impossible to do this cleanly without data loss. Therefore WorldEdit does not provide a way to do this natively. There are a few workarounds however.

Many Minecraft servers have set up a Paper server with the ProtocolSupport plugin, allowing 1.12.2 players to connect. Admins can then connect using 1.12.2 with a world downloader mod installed, allowing them to then open that world up in singleplayer, where they can then either use MCEdit to save a schematic or use the Forge version of WorldEdit.

Mcedit 1 12.2

Conclusion

Mcedit 1.12.2 Mod

While the MCEdit schematic format is obsolete and replaced by a significantly better alternative, there are still use cases for old schematic files. WorldEdit allows importing these files to ensure that server owners won't lose old builds. Now that MCEdit no longer exists, WorldEdit is the best way to load schematic files into your Minecraft worlds.