Mixamo Fuse Animation

  • At the end of last year mixamo was bought by Adobe and everything was transferred to them. At the moment, during what they are calling a preview phase all the animations and 3d characters are free.
  • For context, 'Adobe Fuse' started life as 'Mixamo Fuse' a bit before they were acquired by Adobe. In other words, it was the character creation portion of Mixamo. Really early on I recall Mixamo had a very simple character creator tool built in, but it wasn't their own, it was just licensed from elsewhere.

Mixamo Animations If you will use Mixamo animations, log into your account (or register first if you have none, remember it is free). Download a simple animation including the model and any Pack. When you download a Pack, a model will be included with the pack.

Mixamo makes it possible for us to rapidly iterate in the prototyping phase. We can figure out right away if our game play design is going to work or not, thanks to all the motions available with Mixamo’s All Access subscription.

Partners

CG Spectrum’s online school for Animation, VFX and Game Design is inspiring and preparing the next generation of production-ready artists.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

SineSpace is a multi-user simulation engine available free on a public grid and on a paid license basis for private grids.
Innovative online courses for a successful career in the Art, Games & VFX industries.
Explore vendors

3D Character Sculpting: Modeling and Posture

Scott Denton from The Mill talked about the character production and his Sagart from Street Fighter fanart.

Western Self-Portrait: 3D Character Breakdown

Malte Sturm did a detailed breakdown of his western Self-Portrait created with several tools and animated with Mixamo, and shared some helpful information.

Mixamo Fuse Animation Studio

Windrazor: First Take on Virtual Reality Games

A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

Arena Gods: A True Local Multiplayer Experience

At SIGGRAPH 2015 we had an interview with Mark Parrish, Co-Founder of Supertype games, about Arena Gods. A throwback to the games of old with extreme local multiplayer action and simple controls, it is one of the most exciting indie games to be coming out this year. He talks to us about why they used Unity and not Unreal, what a true local multiplayer title is, and the struggles with funding and development.
Animation

Mixamo: A New Chapter in Animation History

Product Evangelist for Mixamo Brent Jentzsch discussed the way you can use this service to power your games and talked a little about the way the middleware market for games has changed over the years.

The Town of Light: Award Winning Theatrical Game About a Schizophrenic Girl

How To Use Mixamo

Town of Light game director Luca Dalcò talked about the creation of the exploration game Town of Light, created with the help of Unity 5.

Mixamo Fuse Animation Tutorial

Downward: Creating Open World Parkour Game in UE4

A small Italian studio Caracal Games Studio is using Unreal Engine 4 to create a visually stunning parkour runner Downward set in a completely open world.