Unreal Tournament Playstation 2

  1. Unreal Tournament Playstation 2 Controller
  2. Unreal Tournament Playstation 4
  3. Unreal Tournament 3

Unreal Tournament for PlayStation 2 game reviews & Metacritic score: From the creators of Unreal comes Unreal Tournament, a competition that tests your reflexes and competitive spirit in deadly arenas. Battle 15 of your friends o. From the creators of Unreal comes Unreal Tournament, a competition that tests your reflexes and competitive spirit in deadly arenas. Battle 15 of your friends or customizable bots in over 30 different levels, such as pirate ships, waterfronts, speeding trains, and floating castles. Multiplayer modes. Epic Games put the PlayStation 2 power to good use, and as a result Unreal Tournament looks exactly like its PC counterpart running at a 640×480 resolution. The terrain is large and structures are exactly as I remembered them. Unreal Tournament SLUS 20034 (Sony Playstation 2) - Box Scans (1200DPI) Item Preview. Buy PlayStation 2 Unreal Tournament or get the best trade-in value for PlayStation 2, games, accessories and gaming consoles at eStarland.com.

These days consoles rival PCs in terms of power and are beginning to challenge their versatility, but recent ports have shown that both remain worlds apart when it comes to producing authentic realizations of genres popular on their respective platforms. Still, one genre has managed to make the transition relatively well and that's the first-person shooter (FPS). Names like Turok, GoldenEye 007, Perfect Dark and Medal Of Honor conjure images of excellent FPS experiences that rival those on the PC. With these successes as motivation, developers and publishers have been working hard to get more PC first-person shooters onto consoles to take advantage of the growing fan base. But just as the PC and consoles seem to be on a level playing field, PC developers took their FPSs and their multiplayer modes online. This burgeoned a new phenomenon that until now was out of the reach of console gamers. Not surprisingly, the potential to make a quick buck has persuaded a couple of publishers to take the leap and port these PC specific games to a console near you. One of those publishers is Infogrames, and its game is Unreal Tournament.

It's clear that Infogrames wanted to take advantage of the hype surrounding the PlayStation 2 launch, and it had to strike while the iron was hot. That meant that like every other publisher under the sun, it needed a port or an update to an already popular game—and Unreal Tournament was as good a choice as any. For the uninitiated, Unreal Tournament is a multiplayer online game where hundreds of gamers can take on one another in different arenas in a violent tournament for supremacy. Popularized by online modes in Doom, Quake and Half-Life to name a few, Unreal Tournament was one of the games (the other being Quake III Arena) to present a solely online multiplayer experience. Unreal Tournament lets individual players duke it out on their own as practice before taking their skills online to participate in community fragging. Its excellent controls, versatile weapons and wonderfully designed stages made it a wonderful choice for someone like me who was wet behind the ears in this spin-off of the genre.

Epic Games put the PlayStation 2 power to good use, and as a result Unreal Tournament looks exactly like its PC counterpart running at a 640×480 resolution. The terrain is large and structures are exactly as I remembered them. Slick lighting and texturing help recreate the dark and foreboding atmosphere that was so appealing in the original. But there are some chinks in the armor. The PlayStation 2's notorious aliasing (stair-stepping appearance in the graphics) issue shows its face—of course I should mention that once the game is in motion, you're not like to notice. What are inescapable are the dropped frame rates. Once the action heats up, the frame rates begin to stutter as the CPU tries to keep up with what is going on. Had this been the PC version I could have simply adjusted the resolution or turned off some effects. Here there is no such luxury so you have to live with it. The music, sound effects, background chatter and taunts are back to add the excellent background noise that draws you into Unreal world.

The move from the PC to console meant that Unreal Tournament would undergo some fundamental changes to its control scheme. Some of the compromises are satisfactory if like me you've grown accustomed to console FPS. Weapons are cycled through with the face buttons while the shoulder buttons are assigned to crouch, jump and shoot the primary and secondary weapons. Movement and looking around the terrain has been relegated to the analog sticks. This will no doubt put off the hardcore PC gamers who revere the keyboard/mouse control setup—their only solace might be that Unreal Tournament supports USB keyboards and mice. Regardless, with a little practice, the game pad control scheme can be quite competent, but I can't deny I had some issues with it most of the way through.

I have always found the PlayStation—and now PlayStation 2—controller to be somewhat problematic with this type of game. The analog sticks usually prove to be too flighty to allow for precise controls. Epic Games has taken a couple of steps to correct this. In the options menu, the sensitivity of the right analog stick can be adjusted to for more or less degrees of control when surveying an area. This works well to allow for faster turning to the left or right as well as searching for targets above and below you. But it doesnt help aiming very much, that's why Epic Games added its second—and most controversial—feature to the game: auto-aim. It reduces the need for accuracy by turning you into the best marksman to ever play the game. Given the limitations of the controller, I suppose it is a necessary evil, but after landing my tenth consecutive headshot, it began to feel a little hollow. I had to openly ask whether it was my abilities that were the cause or the computer doing all the work.

On the surface, Unreal Tournament would be the kind of game to give a gamer a decent run for his money. Its levels are fun to explore and wage war in, the weapons are balanced and fit almost any situation—though you will likely stick to a favorite like the frak gun or rocket launcher. The four playing modes (Deathmatch, Domination, Capture the Flag and Assault) offer a lot of variety and the intelligent bots (computer-controlled opponents or teammates) within are competent adversaries or allies. What may do Unreal Tournament in is that once you tire of the later stages or after you have beaten all of them, the replay value is limited. With the PC version, you could always take solace in the fact that once the game was over, the real fun could begin—meaning you could now take it online and take part in a huge online community. There is no such luxury with this game. Once those levels are beaten, you had better have a bunch of friends around to play with or you're sunk.

Unreal Tournament's multiplayer mode is a respectable one that allows up to four players to compete at once. However, the limitations of the PlayStation 2 make it a relatively costly one. It's two lone controller ports mean you need to own a Multi Tap for more than two people to play together. What's more, using iLink cables and a second TV, you can do away with the four-way split-screen and its tiny windows and choppy frame rates. But no matter how much fun this mode may be it still requires that you have people around you to play. And even then with the sheer size of these worlds, it seems a shame to limit them to you and a couple of your friends. That was one of the shining graces of Unreal Tournament on the PC; you didn't need to know anyone in your state to get a decent multiplayer game session going.

All in all, Unreal Tournament is a nice port of a very good game and as a first-generation release, it was a surprisingly good one from Epic Games and Infogrames. Despite Epic Games commendable work, Unreal Tournament just cannot overcome its PC-centric play mechanics. Unreal Tournament is an online game meant to be played online. The addition of a four-player mode helps, but it cannot compare to the chaotic experience of playing with 30 strangers in cyberspace. Perhaps Sony's modem/hard drive package slated for this holiday season will entice Epic Games and Infogrames to provide a fix through some sort of multiplayer patch. Or maybe we'll just have to accept the fact that Unreal Tournament was just a year too early and console gamers will have to wait for Unreal Championship on the Xbox to really see what all the fuss is really about. Rating: 7.5 out of 10

Dale Weir

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Tags: Cliff BleszinskiEpic GamesGame ReviewsInfogramesMature (17+)Online/MultiplayerPS2ShootingUnreal
Unreal
Genre(s)First-person shooter
Developer(s)Epic Games
Digital Extremes
Legend Entertainment
Publisher(s)GT Interactive Software
Infogrames
Atari
Midway Games
Platform(s)Microsoft Windows, Mac OS, Linux, Dreamcast, PlayStation 2, Xbox, OS X, PlayStation 3, Xbox 360
First releaseUnreal
May 22, 1998
Latest releaseUnreal Tournament 3
November 19, 2007

Unreal is a series of first-person shootervideo games developed by Epic Games. The series is known for its exhibition of the Unreal Engine that powers the games and is available for other developers to license. As a result of Epic's focus on the engine technology, much of the creative workload such as map design has traditionally been outsourced to other studios, namely Digital Extremes. Legend Entertainment was brought in for the first game's expansion pack and its sequel, Unreal II: The Awakening. For the latest installment, however, Epic completed all design work in-house.

Publishing rights for the series have changed hands several times. GT Interactive was the original publisher, and a series of acquisitions and corporate restructurings eventually led to Infogrames and then Atari inheriting the relationship. However, during the production of Unreal Tournament 2004 there was a financial dispute between Epic and Atari, culminating in the gold master being held hostage in exchange for milestone and royalty payments. After dealing with that episode, Epic elected to take the publishing rights elsewhere for future titles and eventually settled on a deal with Midway Games.

Games[edit]

Titles in the Unreal series
YearEngineTitlePlatform(s)
WinMacLinuxDCPS2XboxPS3X360
1998Unreal Engine 1UnrealYesYesNoNoNoNoNoNo
1999Unreal TournamentYesYesYes[1]YesYesNoNoNo
2002Unreal Engine 2Unreal Tournament 2003YesYesYes[2]NoNoNoNoNo
Unreal ChampionshipNoNoNoNoNoYesNoNo
2003Unreal II: The AwakeningYesNoNoNoNoYesNoNo
2004Unreal Tournament 2004YesYesYesNoNoNoNoNo
2005Unreal Championship 2: The Liandri ConflictNoNoNoNoNoYesNoNo
2007Unreal Engine 3Unreal Tournament 3YesNoNoNoNoNoYesYes
CancelledUnreal Engine 4Unreal TournamentYesYesYesNoNoNoNoNo

Anthologies[edit]

Tournament
  • Totally Unreal (2001) contains Unreal, Return to Na Pali, and Unreal Tournament, along with content patches and community mods that were previously released for free download.
  • Unreal Anthology (2006) contains Unreal Gold, Unreal Tournament, Unreal II, Unreal Tournament 2004, and a bonus soundtrack CD.[3] However, missing from Unreal Tournament are the improved S3TC textures which came with the original release of the game. Also, the internet connectivity of Unreal in this collection is isolated by having a master server different from that of the original game.

Spin-offs[edit]

Unreal Tournament was launched in direct competition to Quake III Arena, and was similarly focused on multiplayer action. UT improved upon the mod-friendly nature of its predecessor with the inclusion of support for 'mutators', which allowed users to selectively insert game code modifications without the need for a total conversion. Small mods, such as ones adding weapons or power-ups, could be seamlessly combined according to the player's desires. Players could then use a simple dialog box to enable or disable the mutator.

Unreal Tournament 2003 had a name change from the expected Unreal Tournament II in order to imitate traditional sports-based video games, where annual releases are typical. As part of Epic Games' strategy of porting the Unreal engine to other platforms, UT 2003 was ported to the Xbox as Unreal Championship, with several gameplay changes intended to make the game more appealing to console audiences. Taking that idea further, Unreal Championship 2: The Liandri Conflict was created exclusively for the Xbox, and includes gameplay elements not seen in any other Unreal games, for example an emphasis on melee weapons and the encouraged use of third-person perspective.

Gameplay[edit]

Movement[edit]

The Unreal series's movement and jump mechanics are one of the many things that set the series far apart from the other FPS games. While most games have the simple 'jump' and 'duck' commands, Unreal is one of the very few games that has a 'dodge' mechanic. The dodge is performed by pressing any direction key twice in rapid succession. After inputting the command, the player will do a fast jump in that direction; while the idea is simple, it has added a whole level of playing style, making it much more fast-paced and requiring one to have excellent aiming (at higher levels of play at least). Wall-dodging and double jumping were added to the series in UT2003, adding yet another twist to the entire gameplay style. The dodging mechanics were tweaked in UT3, making for more ground-based combat instead of Superman-like aerial acrobatics.

Setting[edit]

Following the Human/Skaarj Wars (the fictional battle between humans and the Skaarj in the Unreal universe), Earth's cities lay in ruins. When the New Earth Government tried to take control of these cities, they discovered many rebel groups, covertly funded by corporations such as Liandri, Izanagi, and Axon. Later, war had emerged to regain control of the ruined cities, causing conflict within the corporations.

The constant battles caused many casualties, reducing the already diminishing human population. One battle in particular caused the creation of the tournament, when Axon Research Corporation raided Izanagi's facility and retrieved the advanced Plasma Ion Tank being developed. This subterfuge started a huge chain of events which would make 'consensual murder' legal.

LBX-7683[edit]

In the Unreal universe, LBX-7683 is a metallic asteroid in the Erican Cluster. It is mostly known for the artificial intelligence (AI) uprising that took place in the year 2283. The uprising was one of the few events in the history of the Unreal universe that resulted in a massive loss of human life.

The robotic miners on LBX-7683, equipped with the most advanced AI of their time and tired of their human creators, revolted. Led by the first official champion of the Liandri Tournament, Xan Kriegor, they took control of the asteroid with minimal robot losses. They then began to replicate themselves and claimed the colony as their own sovereign world. Shortly thereafter, the former owners of the asteroid sent a squad of Liandri commandos to recapture LBX-7683. The commandos managed to destroy the main AI generators, rendering the robots unable to replicate. Following their defeat, most of the robots were put into a stasis matrix. The most powerful machine, Xan Kriegor, put up a spirited resistance to all attempts at memory wipes, but was eventually rewritten by Liandri for the purpose of fighting in the Tournament.

The other sentient machines held in stasis were reprogrammed for Liandri's personal corporate purposes around 2291. As soon as the New Earth Government legalized 'consensual murder' to help minimize violence in the aftermath of the uprising, the underground Tournament became a professional sport with support and lobbying from Liandri; it would also create a more lucrative enterprise. Eventually, Liandri created a team with the newly reprogrammed machines, 'The Corrupt', led by Xan Kriegor, to represent the robots.

Development[edit]

Unreal Engine[edit]

The Unreal game engine, simply called Unreal Engine, was seen as a major rival to id Software's Id Tech. Unreal came packaged with its own scripting language called UnrealScript, which allowed new mods (short for 'modifications') to change or enhance gameplay. Like many other game engines, this added to the overall longevity of the product and provided an incentive for new and more development.

Unreal Tournament games allow for a wide range of gameplay modifications that the games refer to as 'mutators' or 'mods' (the latter usually implying a total conversion). Mutators tend to make only small changes to gameplay, including, but not limited to, new weapons and power-ups. Mods are larger changes that may include new game types and possibly specially designed maps for the new game types. Servers can be configured to automatically distribute mod files to clients who don't have them.

Unreal Tournament Playstation 2 Controller

Unreal Editor, also called UnrealEd, is the level editor used to create levels for the series. It was also used for other games based on the Unreal Engine, such as Deus Ex and Lineage II, although it has changed along with the engine for later games. All Unreal games on the PC had the level editor included for free, and some third party Unreal engine games did the same with an edited and specialized version.

Well-known mods for UT include Tactical Ops, Killing Floor, Red Orchestra: Combined Arms, Alien Swarm, The Ball, Angels Fall First: Planetstorm and ChaosUT.

Reception[edit]

Based on the success of the Unreal series, Guinness World Records awarded the series with 3 world records. These records include, 'First Console Game to Receive a Downloadable Patch',[4] 'First Console Game to Support Player Modifications'[5] and 'First Game to be Created Using the Unreal Engine'.[6]

Unreal Tournament Playstation 4

References[edit]

  1. ^'Unreal Tournament - Loki'. Help.ubuntu.com. Archived from the original on 16 June 2016. Retrieved 17 May 2016.
  2. ^'Unreal Tournament 2003'. Liflg.org. Archived from the original on 5 June 2016. Retrieved 17 May 2016.
  3. ^'UAMUSICMG06 A history of Unreal MUSIC'. VGMdb.net. Retrieved 2016-11-03.
  4. ^'First console game to receive a downloadable patch'. Guinness World Records. Archived from the original on 2016-09-18. Retrieved 2016-11-03.
  5. ^'First console game to support player modifications'. Guinness World Records. Retrieved July 28, 2017.
  6. ^'First videogame created with the Unreal Engine'. Guinness World Records. Archived from the original on 24 September 2015. Retrieved 8 February 2015.

External links[edit]

  • Liandri Archives containing a comprehensive history of the Unreal series

Unreal Tournament 3

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